GDC’s State of the Gaming Industry survey once again shows developer skepticism towards metaverses and blockchain hokum

This year’s State of the Games Industry from GDC – the 11th since the project’s inception – offers a range of insights from the 2,300 game developers surveyed. Let’s dig into the highlights, shall we?

The developers are “care” metaverse; when asked which companies and platforms are “best positioned to fulfill the promise of the metaverse”, 45% of respondents chose “none” and that “the metaverse concept will never fulfill its promise”. Oh. Epic Games comes in at 14%, followed by Meta and Microsoft at 7% each. One interviewee said that the metaverse is “reinventing the wheel”, while another said that “the promise of the metaverse will only come from some kind of massive hardware leap, ie neural interfaces, not a digital VR chat room”.

Like last year, the developers are extremely skeptical about blockchain technology; 75% said they were not at all interested, while the percentage of developers saying their studios were considering blockchain has dropped since last year. A whopping 56% said they remained against blockchain, while another 5% said they were newly against it. When asked to share their thoughts further, many developers said there could be a valuable place for blockchain technology in video games in the future, while noting that some current uses are either unsustainable or predatory. Others said the risks outweigh the benefits and that existing technologies serve similar purposes that negate the need for blockchain.

  • 53% of surveyed developers think so Video game industry workers should unionize (24% answered maybe, 13% answered no and 10% don’t know). But only 22% said discussions about unionization took place in their studio.
  • PC is still king in terms of games in development (65%), followed by PS5 (33%), Xbox X/S (30%), Android (27%), iOS (26%), Xbox One (19%), Switch (18%), PS4 (18%) and Mac (18%). Of course, many titles are designed for multiple platforms. VR headsets represent only 12%. The numbers for what developers are interested in aren’t really that different, though PS5, mobile and VR do better.
  • Of the VR market share of upcoming games surveyed, Meta Quest claimed more than a third, although the PlayStation VR2 also received the attention of developers.
  • Premium subscriptions and blockchain monetization are at the bottom of the heap in terms of making money for future games.
  • 57% of respondents have in the industry for less than 10 yearswith 13% of them over 20 years (if you’ve ever wondered why the gaming industry seems to keep making the same mistakes over and over again).
  • 59% of respondents said their companies are focused on diversity, equity and inclusion moderate or large amount of initiative; 22% said there was no effort. But 96% also said these initiatives were at least somewhat successful. “We’ve changed our hiring mindset to ‘adds to culture’ instead of ‘fits to culture.’ “, reported one of them.
  • About 16% said their company facilitated the change health policies related to reproductive care, while 9% reported improvements in trans-inclusive health policies. »
  • Of the 36% who said they had considering the company change or had done so in the past year, 81% said it was because of low pay, 67% attributed it to the company culture, with its openness, work/life balance, telecommuting policies and benefits next too.
  • 44% of developers believe that business consolidation the wave in the gaming industry will have a net negative impact.
  • 78% of developers said player toxicity and irritation is a serious or very serious problem in the industry. However, more than half said they had never personally experienced bullying. This makes sense because most roles are not meant for the public.

“Investigators working in community management, marketing or public relations reported experiencing or witnessing harassment more than developers in other professional roles. Next come developers working in business and finance, production and team management, and game design. Male respondents were less likely to say they had experienced or witnessed bullying than women or non-binary people, and respondents were more likely to say they had experienced or witnessed bullying if they self-identified as part of the LGBTQ+ community.

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