The French equipment manufacturer Valeo has thus developed a system that allows the person driving or passengers to sit with a helmet as in front of a TV screen at home and interact with their environment, without a joystick or handle, thanks to the numerous. sensors already present in the car which locate the hands.
For those who may feel overwhelmed by full-face helmets, sensors mounted outside the vehicle can help blend in pedestrians or scenery in virtual reality.explains Ghaya Khemiri, project manager.
And if sensors detect you’re under stress, the system can offer a relaxation session with soothing sights and sounds.
At Valeo, we are working a lot on electric cars and autonomous cars, we have our own sensorsGhaya Khemiri explains.
We ask ourselves what we can offer for user satisfaction.
This system, still in the prototype stage, would initially be intended for moments of rest, such as when recharging an electric car. It can then be used by the driver in fully autonomous vehicles.
Fun on the road
Holoride, a start-up company backed by manufacturer Audi, is already marketing a virtual reality headset intended only for passengers in the back seat of the car. The system is designed to be able to watch a movie or play a video game with a controller without mixed feelings, the content is synchronized with the movements of the car. The company revealed in they a new version usable on all machines.
German manufacturer BMW Meanwhile, on Wednesday in Las Vegas, it unveiled a prototype that mixes the real and virtual worlds that is supposed to inspire the brand’s next vehicles. The group specifically mentioned the possibility of projecting augmented reality images on the windshield, such as speed or direction, or even transforming the entire windshield into a screen to watch a movie.
It will be a few years before we see a fully immersive and interconnected metaverse, but mobility players can already derive real commercial value from purpose-built technologies.advances the firm McKinsey, which published, on the eve of they which runs until January 8, a report on the metaverse in the automotive sector.
For car sales, fiat thus launched in December, in Italy, what the group calls a
merchant in the metaverse where customers can research, configure, or even buy a car online while receiving real-time assistance.
If technologies improve, especially so-called haptic devices that simulate a sense of touch, consumers can
examine a highly realistic replica of a vehicle – opening the doors, touching its seats, speeding down a highway – as they would a real carsays McKinsey.
Faced with a damaged vehicle, a technician can help a person make a simple repair remotely.
Metaverse can also support the design of new products or make it easier to test a feature in different environments.
Alexandre Corjon, head of innovation for the French appliance maker plastic Omniumcame to CES in particular to explore the various uses the company could make of the technology.
Through metaverses, it can, for example, show the customer how a recycled material will look in a specific form and thus
make designers aware of the effect this would have in the car, he said. Or demonstrate the best performance of an innovation.
The group also plans to experiment in the metaverse with holding management committee meetings, which are sometimes difficult to join due to the group’s global activities, and thus avoid travel.