What does the Metaverse have in store for us in the future?

With Maud keyboardCEO of the company VRrOOma French studio specialized in organizing social events and shows in virtual reality and columnist Tania Dutel.

The origin of the metaverse

30 years ago the term metaverse first appeared. We owe it to an American science fiction author, Neal Stephenson. Already at that time, everything is there, helmets, virtual world and avatars. The first metaverse experience is with the game Second lifea creation of the American publisher Linden Lab. If Second Life will never truly become a game for the general public, it has nevertheless been taken by storm by the gaming communities. Twenty years later, this game remains a reference of the genre. Experts will also make a connection between the game and Neal Stephenson’s novel, “Snow Crash”published in 1992 and published in French under the title “Virtual Samurai “.

Everyone has probably forgotten, but France has been trying to meddle in the business of the metaverse. In 1997, Canal+ Multimedia spear “Second World”. Not really a game, but an immersive universe where participants found themselves in a practically reconstructed Paris. But this second world disappears a year before the launch of Second Life. In cinema, metaverses and virtual universes have inspired many filmmakers. Of course, everyone has the movies in mind The Matrix, by the Wachowski sistersand, perhaps the most successful film at this stage to speak of, “Ready Player One” e Steven Spielberg, released in 2018, where the hero lives in a parallel digital world through a digital headset. A movie that makes you want to try this metaverse, a place with all the possibilities and all the encounters.

Zuckerberg and his conception of the metaverse

The term metaverse became extremely popular when Mark Zuckerberg announced her intention to refocus her group’s activities on this project, even renaming Facebook, Meta. But is Facebook’s boss a good advertisement for the metaverse?

For Maud Clavier, general manager of VRrOOm, a company specializing in virtual reality events, “Zuckerberg pushes our industry forward and shines in the spotlight. But at the same time, he tries to steal the spotlight for himself. The problem with Zuckerberg’s strategy is that they wanted users to create virtual worlds themselves. And so inevitably, it does not give very aesthetic premises. »

Concerts in the metaverse

Maud Clavier notably organized with her company VRrOOm, a virtual concert at Notre-Dame Cathedral in Paris. : “In the virtual world, the multiplier meter starts at 50 people. Which means there won’t be 100,000 people in a single Notre-Dame, but 50 people in 100,000 doubled Notre-Dame. » But won’t these virtual experiences kill real concert halls? For the Maud keyboard: “The two sensations are very different. In real life, there is still a sense of presence which is tangible. We feel the audience, we feel the artist, we see his energy. So yes, the metaverse setting is less spectacular, but the actual feel is extremely strong. It will not replace real concerts, it will be more of a plus, an alternative. »

Ultra-real virtual world?

But what do these virtual worlds actually look like? Can we expect to walk in ultra-realistic worlds? To Maud Clavier, “It still doesn’t look real because of the graphic weight. On the other hand, it looks more like a video game, a cartoon or an animated film. »

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Difference between Metaverse and Web3

To Maud Clavier, “There is a difference between metaverse and Web3 actors. Web3 is the internet on a flat screen, it’s video games, but it’s speculative because it has a monetary aspect with cryptocurrency, which is based on the blockchain. You can already buy stuff and sell on these platforms, but they’re not headphone jacks. In fact, there is a fragmentation between Web3 players who are more on the economic side and who try to create uses through platforms, but they don’t really listen to users, they create, build houses without asking public opinion. Then there are people like Meta who try to publicize it to everyone. And there are virtual reality creators like CNC who create 360° animated movies that don’t understand the metaverse and are completely against it. »

Events in the metaverse

Maud ClavIer specialized with her company VRrOOm in virtual reality events, an idea that is gaining ground among both artists and users: “We see the metaverse as live performance and live performance enhancement. And there are several aspects. It is the fact of producing shows for artists already known by the public, but also of highlighting new talents. We strongly believe in this by providing pre-made scenes that people can customize themselves by changing the scene color, lights, videos. Going into avatar form is a bit like the virtual TikTok of artists. On stage they will perform for free and once they have a certain number of users, they can pay the ticket to come and see them virtually. There is a market, for example Travis Scott gave a 9-minute virtual Fortnite concert and it made him $20 million, money he wouldn’t get from touring the real world for two years. »

To learn more, listen to the show…

37 min

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