News equipment This virtual reality headset kills you if you die in your game
A virtual reality headset that can kill the wearer if they die while playing: here’s the terrifying invention straight from the mind of Oculus Rift creator Palmer Luckey.
If you’ve been interested in virtual reality since the early hours of the Oculus Rift headset, then the name Palmer Luckey must mean something to you. And for good reason, he is the founder of Oculus VR, which rose to fame in the early 2010s. After Oculus was acquired by Facebook in 2014, he remained at the helm of the company for several years before officially stepping down in 2017 following legal problems and political controversy over his support for Donald Trump.
Since then, Palmer Luckey has been more discreet. He co-founded defense technology company Anduril, which primarily develops military drones. But the entrepreneur, now 30 years old, still remains passionate about virtual reality, as evidenced by his creepy new invention.
The Oculus founder behind a deadly VR headset?
Palmer Luckey has another hobby: it is completely dependent on the Sword Art Online light novel universewhose plot takes place in the video games called “VRMMORPG”, for the Virtual Reality Multi Massively Online Role Playing game. In these games, if a player’s avatar dies, the player himself dies in real lifesince he is attached to a Nerve Gear, a virtual reality helmet that connects directly to his nervous system.
This neural gear inspired Palmer Luckey’s trick helmet. According to a blog post that he published on his site, the fallen founder of Oculus explains that he created a VR headset with three explosive charges, capable of being triggered in the event that the character played by the player dies. You are not attracted to the state of the user’s head in such a situation.
“The idea of connecting your real life with your virtual avatar has always fascinated me: you immediately raise the stakes to the max and force people to fundamentally rethink how they interact with the virtual world and the players within.”explains Palmer Luckey.
“Improved graphics can make the game more realistic, but only the threat of serious consequences can really increase the realism for you and other players. »
“We’re Halfway to a Real NerveGear”
And Palmer Luckey adds: “The good news is that we’re halfway to creating a real NerveGear. The bad news is that so far I’ve only discovered the half that kills you. »
Therefore, its virtual reality headset is equipped with “three explosive charge modules” which are related to “A narrowband photo sensor that can detect when the screen flashes red at a specific frequency”. In theory, the actual game must only include a specific rule of appearing when the player dies during the game for the charges to be activated.
A macabre prototype that is not “Not a Perfect System”, according to its creator. Even if he says he has, on paper, “An anti-theft mechanism” which would avoid unwanted stimulation, Palmer Luckey admits that the device is not 100% reliable. “That’s why I don’t have the guts to use it myself”, he admits. Of course, the entrepreneur is not a fan of dog food, which makes it something in common with the metaverse developers of Meta.
“At this point it’s simply a work of desktop art, a thought-provoking reminder of uncharted paths in game design”he believes. “It is also, as far as I know, the first non-fictional example of a VR device that can actually kill the user. It won’t be the last.”he declares, before adding: “See you in the Metaverse”.