After a survey conducted by the travel platform “Booking.com”, it turns out that 43% of travelers want to use virtual reality (VR) to plan their vacations. Indeed, some people may even prefer a purely virtual vacation, although their feelings are a little more mixed about it than they would otherwise be.
Just a few years ago, virtual reality was a science fiction concept for most of us. Very soon, we witnessed the release of the first virtual reality headset, which showed that almost anything was possible. Being a universal technology, it can be applied in almost all types of business areas. It turns out that planning a vacation is one area where virtual reality can come in handy, as it’s the kind of thing that can allow vacationers to check out their destinations before they get there.
35% of respondents said they would like to book a multi-day RV experience next year that would replace their usual vacation options, but 60% also thought the experience would be less satisfying than the reality. It shows a certain difference between what people say they want and what they think they can enjoy, all things considered.
46% of people who took part in this survey said that holiday destinations that previously seemed off-putting to them would start to become more attractive if they could check them out through VR before booking a trip. This suggests a very interesting use case for VR, which could take this new technology to the next stage of development.
With those 46% more likely to travel to destinations they wouldn’t have previously considered after experiencing them virtually, travelers can be bolder in their real-life travel choices after be able to visit them in the Metaverse – especially useful for those who can sense. anxious to try a new place.
The Metaverse is generating a lot of excitement among wealthy investors and big tech companies, and no one wants to be left out if it turns out to be the future of the Internet. It also feels like the advancement in VR gaming and connectivity is close to what could be needed.
Sony announced the launch of its PSVR2 headset for February 22 priced at €599.99 in Europe, $549.99 in the United States, £529.99 in the UK and ¥74,980 in Japan. For about 100 euros more, users will be entitled to a code for Horizon Call of the Mountain and the charging station for the controller.
The PSVR2 headset is a huge improvement over the original, featuring an OLED screen, 110-degree field of view and 4K HDR support. It also supports up to 120 Hz for smoother frame rates and gameplay. The VR headset has four cameras built into the front of the screen, so the user won’t need to set up external cameras to track movement.
Sweeney, the head of Epic Games (which makes Fortnite), has long been vocal about his metaverse aspirations. In recent years, Fortnite has expanded its product line, hosting concerts, marquee events and more in its digital world. He impressed them greatly with his skills and brought Sweeney’s metaverse vision into focus.
Facebook has bet its future on virtual reality and the metaverse, rebranding itself as Meta and spending billions a year to build hardware and software that go beyond traditional social media. At the beginning of the year, Horizon, Meta’s social virtual reality platform, reached 300,000 users, a tenfold increase in about three months.
For travel enthusiasts, virtual reality can be great because it allows you to explore different worlds and alternative experiences. By wearing a VR headset, the user encounters high-quality visualizations, which can be a wonderful experience.
However, while virtual reality can be a huge asset to most existing business areas, it can also be a huge downside. Its adoption can have a negative impact on personal human communication and interpersonal relationships. With virtual reality, it’s you and the software, and nothing else. Horizon Worlds, Meta’s social VR network – the company’s flagship metaverse app – it suffers from many quality issues and even team building wouldn’t use it too much, according to internal memos.
“Since launching late last year, we’ve found that the core thesis of Horizon Worlds — a synchronous social network where creators can create engaging worlds — is solid,” Shah wrote. But currently the feedback from creators, users, testers, and many of us on the team is that the cumulative weight of paper cuts, stability issues, and bugs makes it very difficult for our community to experience the magic from Horizon. In other words, for an experience to be enjoyable and memorable, it must first be usable and well designed.
It will be interesting to see if 2023 reveals any further details about the future of VR technology. Consumers are clearly willing to experiment with it, but we’ll have to wait and see if this experiment leads to long-term growth for the industry or just a flash in the pan.
Are the results of this study important?
Would you be interested in using VR to plan your vacation?