Review | Moss: Book II

  • Fantastic showcase for VR
  • Lose yourself in a magical world
  • Next level puzzles!
  • New weapons improve combat…

  • Quill needs to learn to jump.
  • The story is quite cumbersome.

To be fair, the number of VR games I pull out my headset for can be counted on the fingers of one hand. This not only has to do with the quality of the games, but also with the connection of the device. Those games that can be counted on the fingers of one hand include A Fisherman’s Tale, which in my opinion is still the best VR game I’ve ever played. One of the games that is quickly following is Moss, a game from Polyarc in which you accompany little mouse Quill on an epic adventure. When it became clear that there was a key available for the second part, I did not hesitate to start.

The first part of Moss was known for his unparalleled charm. As a player you will find all kinds of things in a striking and also magical setting. Although: it shows that the limits of the first PSVR headsets have been reached. The first part took place mostly in wooded areas where you could get completely lost with your PSVR headset. When Moss II was launched, we were soon delighted again. The environments are just as magical, if not more magical, and make you realize what an amazing future virtual reality has. So, after opening the book, it was time to plunge into an adventure again.

your role

In Moss II, as in the first part, you assume the role of Reader. You are a divine entity that can move objects, open doors, and keep enemies within reach. Meanwhile, you also have the option to control Quill with the DualShock 4. This is independent of his role as an entity. I emphatically mention the DualShock 4, because if you try to play Moss II on a PlayStation 5 with DualSense, you will come home from a cold fair. That’s not going to work.

With the controller you move Quill through the levels, while trying to solve all the puzzles with the mouse. Moss II is in all a true platform game in which each decoration hides a puzzle. The puzzles are sometimes quite challenging and that has to do with the additional possibilities that the developer Polyarc has created for himself. After Quill only had a sword in the first part, there are also possibilities with chakrams and a giant hammer in this second part. These weapons bring with them unique qualities that allow for considerable variation in puzzles. An extremely clever move from Polyarc.

Puzzles, platforms and fighting.

Essentially, in Moss II you do nothing but puzzle, platform, and fight. Of course, this is not a completely unknown formula. Where Moss II excels at puzzles in particular, the platforming and fighting sometimes fall short. Jumping with Quill in particular brings about the necessary frustrations, while the combat could have had a bit more depth. For example, it is not possible to block attacks. However, the more extensive arsenal of weapons ensures that the combat is better organized than with the original, so measures have certainly been taken.

it’s like game of thrones

Well, there’s one more thing I really want to say about Moss II and that’s the story. I wouldn’t say this is the hardest story in gaming history, but it sure doesn’t hold your attention. Much is told at a slow pace (which is the style of the game), but it is an intense invitation to relax and escape from what is happening right now. Neither I nor the other players we saw understood the story from start to finish. As far as I’m concerned, it could have been a bit easier for such a cute game.


Moss II is once again a very entertaining and magical virtual reality title. The game stands its ground in the quagmire of VR monstrosity and truly allows you to lose yourself in a magical world. The combat could have had a little more depth, but the puzzles make up for a lot. The title does show audiovisually that the VR headset is at the end of its life, so the question is: will we see Moss again in PSVR2? I hope so!

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